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    <title>Express Game Maker - Tutorials</title>
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        <b style="mso-bidi-font-weight: normal">Skins</b></p>
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        Skins are used by the <b style="mso-bidi-font-weight: normal">menu maker</b> to
        skin the menu parts. Skins in EGM are very <b style="mso-bidi-font-weight: normal">simple</b>
        to use and make. The system itself is very <b style="mso-bidi-font-weight: normal">flexible</b>,
        especially the dynamic bar.</p>
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        Skin types are Window, List, Button, Textbox, Cursor, and Dynamic Bar. You can create
        and use <b style="mso-bidi-font-weight: normal">multiple skins</b> by one or more
        menus, so you are not limited to just one skin. Don’t be afraid to create a new
        skin for just one dynamic bar or window if you have to.</p>
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        <b style="mso-bidi-font-weight: normal">Open</b> the Skin editor<img src="skin.png" />.
        Add a new skin and choose <b style="mso-bidi-font-weight: normal">Window</b> from
        the drop down list. To continue, you’ll need to import the window skins from any
        of the templates.
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        Pick the appropriate skins and you’ll see the Window in the preview area change.</p>
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        <b style="mso-bidi-font-weight: normal">Making skins</b> is easy. All you have to
        do is divide your skin into parts determined by the skin editor. For example, for
        the Window, we have Background, Top Left, Top Right, Top Center, Left, Right, Bottom
        Left, Bottom Center, and Bottom Right. These parts are all small but the engine
        repeats them to make them whole.</p>
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